In Poppy Playtime Chapter 4, you will find several puzzles that you must solve to explore the Safe Haven and complete the storyline.
Among all available puzzles, you will find one that involves a tower code, which you must solve after finding the new companion, Doey the Doughman.
You will find Doey the Doughman after surviving the battle against Yarnaby, a terrifying experimental creature, in Chapter 4.
Follow Doey To Escape The Prison Yard
Once you meet Doey, you must follow him on his path and complete several missions, including solving the Tower Puzzle.
To progress in Chapter 4, you must escape from the Prison Yard. For this, you need to crack the Puzzle by analyzing the color patterns.
Analyze The Colors Pattern To Get Tower Puzzle Code
Around the Prison, you will find four heavy chains that must be attached to a massive door, each requiring a lever to operate.
![Tower Puzzle Code](https://afrosamuraigame.com/wp-content/uploads/2025/01/image-11-1024x521.png)
Doey assists you by providing additional levers, while the solution to accessing the final component lies in the prison towers themselves.
A color-coded sequence holds the key to a locker containing the last lever, with each tower displaying a crucial number: Blue Tower’s 33, Green Tower’s 30, Yellow Tower’s 32, and Red Tower’s 31.
If you closely analyze the colors and combine them, you will get the code 3021, which will unlock the door and lead you to the new area.
![Unlock the locker by matching the whiteboard's color sequence with the tower numbers outside.](https://afrosamuraigame.com/wp-content/uploads/2025/01/Unlock-the-locker-by-matching-the-whiteboards-color-sequence-with-the-tower-numbers-outside-1024x533.jpg)
After entering the code, you can open the door and make your way through the corridors.
Following you through the corridors, you will end up in another puzzle where you need to set up a gear combination to open up the next area.
The gear combination puzzle will be the last puzzle that you need to solve before reaching the Safe Haven.