In the haunting world of “Karma: The Dark World,” a psychological thriller set in East Germany during the terror of 1984, players embody Daniel McGovern, a Roaming Agent investigating the backstory of Sean’s crime.
This investigation takes the players deep into the dark halls of the Winston Research Institute, where the theft of an unknown substance threatens to lay bare the layers of corporate conspiracy and personal trauma.
Crime Scene Commencing (Act Two – Part One: Investigation)
Your journey to uncover Sean’s crime in Karma: The Dark World starts with a methodical approach to evidence gathering.
These unique designs compel the player to carefully piece together bits and pieces of reality, crossing surreal environments where memory and perception seem to collapse.
Locations Of Key Evidence For Sean’s Crime In Karma: The Dark World
The evidence of Sean Mehndez can be found through an exploration of his work environment, personal items, and hidden clues within the map.
The locations where you will find evidence are;
On the Table In The Lobby
Upon entering the living quarters, turn your attention left to the lobby table. Carefully pry open the drawer and find a Becker key. This seemingly incidental finding is of tremendous importance in your investigation.


In the Locked Room
Walk down the corridor and take the first left into the room lined with shelves. Search for a small orange box with a lock. The Becker key found earlier will help you gain entry into some hidden secrets.

Illuminating The Truth
You will find an important part of the puzzle in the red-illuminated room. Use the fuse you found in the locked box to light things up, revealing some details previously hidden in the dark.

The Electronic Device
Return to the table where you found the first key. An electronic device guards the secret behind a four-digit password.
A quick entry of 3004 should open the drawer and allow the Dasein Sample to be taken, a key exhibit in Sean’s murky crime.